Intelligence Agency

“''The Intelligence Agency is tasked with searching, tracking, and capturing uncontained SCP objects and gathering intelligence on hostile groups of interest. Undercover IA cells exist in every major populated area and disguised as civilian objects and institutions. Intelligence agents are usually recruited from various defense and law enforcement agencies and special services of the world.''”

-The Administrator

Description
Intelligence Agency (also known as IA) is a Combatant Team. Every CIA agent who gets transferred to the facility become IA. They are the Foundation's primary intelligence-gathering organization, consisting of field agents tasked with scanning, monitoring, and capturing uncontained SCP targets as well as gathering intelligence on hostile groups of interest, such as the Chaos Insurgency. Differing from SCP lore, however, the IA's objective in the game is to help secure the facility in the event of a breach, riot, or raids. IA must predict disasters and must prevent them.

Intelligence Agency personnel cannot re-contain SCPs and do not have SCRAMBLE gear, but due to the high firing rate and damage of their weapon, they can be very effective in bringing down rogue personnel, Class-Ds or Chaos Insurgency. The Intelligence Agency personnel have the ability to equip sunglasses at the Equipment Locker inside their spawn that is shared with the ISD. Intelligence Agency personnel are also equipped with Night Vision Goggles.

To unlock the Intelligence Agency, you need to have investigation experience and ask the Administrator. The Intelligence Agency has a team perk which allows them to see the heat signatures of SCPs and personnel through walls at a distance of 75 (150 if upgraded) studs. It can be enabled by equipping the Tracker tool.

Appearance
Agents from the Intelligence Agency appear in a trendy black business suit and black trousers. The IA wears a fedora hat that covers their whole head, but leaves the IA’s face open. They are also outfitted with a traditional bullet vest, utility belt, and a pistol holster. In their department, they can equip sun glasses via their locker outlined in red. If the IA owns the glock, the pistol will be shown in the holster.

Equipment
Agents from the Intelligence Department spawn with a keycard that corresponds to their level of entry in the game (Level 1-5). They bear a Kriss Vector with a 25-round magazine, as well as a regular radio that helps them to connect with the entire foundation team. IA agents often spawn with a tracker with a selection that corresponds to whether or not the individual upgraded on IA. shops near the CDC sell weapons to IA officers. If an IA has buyed it, their Kriss Vector would be equipped with a decorative silencer. IA personnel are also equipped with Night Vision Goggles.